SOUND
Diegetic : Refers to all those audio elements that come from sources inside the world we see on the screen. Everything the characters hear. Including dialogue, doors slamming, footsteps.
Non-Diegetic : Refers to all those audio elements that come from outside of the fictional world we see on screen. Everything the audience hears but the characters do not. Includes the musical score and sound effects.
MUSIC
Music scores are used is to guide the emotional response of the audience. They provide clues, or, in most cases, huge signposts, that tell audiences how the filmmaker wants them to react to a given scene.
Music can also provide an overture for a movie when it’s used as the backdrop for the opening credits.
Directors use music to foreshadow upcoming events. In horror movies, for example, the score is often used to build up tension and suspense just before the monster attacks one of its victims.
It can be used to shape the ethnic or cultural context of a film. Using the music to create the soundscape of the film.
DIALOGUE
Good dialogue creates better characters because it shows their depths. Bad dialogue can make characters seem bland and boring just like a regular person.
Dialogue will reveal character, both in what is said and how it’s said. The dialogue will reveal immediate needs and desires, but it also reveals background, education, social class and a host of other attributes. The interplay between the characters
will reveal their relationship and power balance. In addition, it can also illuminate the screenplay’s themes. They might be revealed in the point-of-view or intellectual context, or the dialogue might address directly the ideas. This can also be used to carry expository information necessary for the audience to understand the story.
For our own film, we plan to use some dialogue, to show the argument between the protagonist and the people in her life. This puts the audience in the situation of the protagonist, like they are in the argument as well. In addition, we plan on using non diegetic sounds to add to the aesthetic of the film.
STRANGER THINGS
Crickets - night time, calmness, security, allows element of surprise as slow paced, audience is unprepared
Buzzing and humming of electricity - mystery, suspense, implies that building has been abandoned and is no longer safe
Loud slamming of door opening - contrasts with slow paced crickets, shocks audience, creates fear and suspense.
Siren - panic, tension, danger / warning for the scientist in the scene
Scientist panting / running footsteps - emphasizes tension, putting audience in character's shoes, surge of panic for audience, disorientation
Rapid pressing of buttons in elevator - fear, inconsistency - unknown danger
Pinging of elevator - positive connotations, safety
Non diegetic pulse / panting - tired, anxious, suggests that his life is in danger
Tranquility - nervousness, suspense
Sprinkler - everything seems normal outside, masking chaos inside, could symbolize splattering of scientist's blood after being attacked
RELATE
In our film, we will be using dialogue to show the relationship between each of the characters. In terms of sound effects, we don't plan to use any. The only non diegetic sounds we plan to use is music, as it will help set the mood and tone of each of the scenes. However, we will be using voiceovers, which is a non diegetic sound, as the other characters are not able to hear. This will represent the protagonist's thoughts.
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